Sunday, August 2, 2009

MOD Spotlight: AtmoGalaxy

So far, most mods have been based around things we see every day, such as trees, grass, wood, etc. In my opinion, we do a pretty good job of it. There have been some very impressive mods out there. Atmosphir HT took textures from everyday things (if you consider red crabs an everyday thing) and included them in Atmosphir. Everywhere around us, we see similarities to reality in Atmosphir.

But what happens when we look farther, into the world around us? I’m not referring to Earth; I’m referring to the entire galaxy. Atmosphir, though originally designed to be similar to our world, is not limited to this. With the powers of modification, we can make Atmosphir whatever we want it to be. That’s why today, the MOD Spotlight goes to a mod which looks beyond our own atmosphere and into the space beyond. Not only does it have originality, it also has quality.

Today, chosen by my helpers, Munchy and Kaiserg, the MOD Spotlight goes to none other than AtmoGalaxy, created by CarrotMonster.

When I first heard about AtmoGalaxy, I was a little skeptical. There have been a lot of mods lately which could be considered to lack some essential quality. After awhile. This mod picked up speed. At the time of writing, AtmoGalaxy is nearing 79 posts, which is actually a decent amount for a mod.

As the name implies, AtmoGalaxy is based on space and spacecrafts more than anything else. The textures seem to have an industrial feel to them, giving them the appearance of a floating cargo ship more than anything else. It’s much “rougher” than most mods, which seem to have very smooth graphics, while the textures used in AtmoGalaxy really seem to pop out. Every image has high levels of detail to really appear to be 3D.

The most interesting texture is the one used for glass. From what I’ve seen in the screenshots, it doesn’t seem to appear to exist. Rather, the player seems to be standing on air. Glass has been a widely demanded texture, and to see an invisible block is pretty cool to most people. Of course, this could be very confusing later, when people don’t know if there’s glass ahead of them or not. For now, we’ll have to sit at our computers and watch as the player walks on nothing.

At the time of writing, AtmoGalaxy is having a bit of a name difficulty. There is a poll going on to determine if it will be named AtmoGalaxy or AtmoSpace, while the evil moderator, Munchy, demands that it be named iSpace, because most mods begin with “Atmo.” (Munchy, if you read this, you know I’m just joking around… right? Right?).

An interesting piece of information, straight from Munchy: Originally, AtmoGalaxy was named Invader Textures. The textures were taken from Invader Zim, giving it the name. It was then named "iSpace," the "i" standing for Invader.

Right now, AtmoGalaxy is in beta. When it’s fully released, be sure to check it out! Congrats, AtmoGalaxy and creator, CarrotMonster! Also, special thanks to Munchy and Kaiserg for helping out with this one (If you consider suggesting mods to be helping).

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