Thursday, July 30, 2009

Getting Noticed In the Play Browser - Part One: Stars, Difficulty, and Plays

The core of Atmosphir, besides the optional community, is its ability to allow players to create their own levels and share them with the world. Here, the possibilities are endless. Players can make towers that reach for the heavens, or forested landscapes, or anything in between. In Atmosphir, you, the player, have the chance to express yourself within a 100 x 100 x 100 grid- more than enough room.

Once we finish our levels, it then is entered into the world, where anyone can play it. At this point, players can rate it based on two different scales. First is the 5-Star system. Once you have played a level, you may rate it from one to five stars, with five being an excellent level, and one a not so excellent level. This is probably the most influential factor when deciding to play a level. The higher the star count, the more people loved it. Next is the difficulty factor. A player may also rate a level based on how easy or hard it is, a one being very easy, and a five meaning it is very hard. If you are new to the game, you might want to stick with very easy levels. If you’re looking for a challenge, expert levels are for you. Keep in mind that if a level has been not been rated on difficulty, it will appear as “very easy.”

The final factor, called plays, cannot be determined at will. Any time someone begins to load your level, one play is added to it. This number is nearly as influential as the star factor, as it will determine the popularity. If there are many people playing your level, it will have a higher play-count than a level which is not noticed. If you want to get your level noticed, it would be recommended to advertise it on the forums. If you simply want to show off, make a post in the Level Spotlight. For contests involving your level, please post in the Competition board. Remember to include screenshots so your level will attract attention!

This is only the first part of making your level get noticed. Next time, we’ll discuss some generic ideas that seem to be overused in Atmosphir. Keep reading, Atmosphirians!

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