Monday, December 14, 2009

Stratosphir – Screenshot and Release Date

To begin, Adz has released yet another new screenshot within the past week, once again featuring gameplay with the new engine. However, this new shot does not showcase a new feature. Rather, it seems to simply be a display of a level itself.

Above: The latest Stratosphir screenshot.

Along with this treat, Adz also announced a new gameplay feature that is being added, due to much demand. In the new version of the game, players will begin the level facing the direction the flag is starting. A small tidbit of information, yet still a well-received one.

At long last, Dave (OkaySamurai) has announced an official release date. Due to unexpected issues with the new system, launch will not take place in December, as previously hoped. Rather, the new, official date will be Tuesday, January 12, 2010. The team has expressed their apologies for the delay, but believe it is absolutely necessary for the good of the game. Dave made a statement concerning the delay earlier today:

“Right now everything dealing with atmos, the player's club, and marketplace is still a work in progress - the process has taken longer than we originally estimated. While other things are more or less working decently enough for people to access, there are dozens of issues that we're still working on.” –OkaySamurai

You can read his full report here.

So while Stratosphir might not be the early Christmas present the community was hoping for, we can all rest easy knowing that the game will only be better with time. Until then, we’ll have to continue with the current version of the game. If you have any unfinished levels, here is your time to finish them!

That’s all for today, everyone. Thanks for reading, and happy holidays!

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