Tuesday, December 15, 2009

New Video: Ten New Features You Might Not Know About

Today, OkaySamurai (Dave) released a video showcasing Project Stratosphir once again. This time, the focus was on content we as the community may not have been aware of. The title, Ten New Features You Might Not Know About, does everything the name implies: ten unique and fairly minor features are pointed out to us. These ten features are…

1) Flags wave in the wind, and the direction they point is the direction the character faces when spawning. This information was released by Adz earlier in the week. This means that, when spawning, the player will begin facing the direction the flag is pointing. In the current version of the game, there was a set direction you would face, which could be hard to determine.

2) You can select stuff by clicking it, no matter what floor you’re on (and double clicking brings up properties). This is an interesting new feature which allows you to select hazards, props, etc. anywhere on the map, without moving floors. As said, double clicking some props will bring up a new window to adjust properties for that particular piece.

Untitled2 Above: New information props allow you to display dialogue boxes.

3) Info stickers allow you to create mini dialogue boxes to give hints or tell a story. Large information circles are the new props for the new update. Making contact with any of them will display a previously-set dialogue box. These could be used for tutorials, give hints, or form a plot.

4) 3D Copy and Paste lets you create large levels in a matter of minutes. Showcased earlier in the year, the 3D Copy and Paste will be a valuable tool for all designers. Currently, we are limited to a single plane when copy and pasting. With this, we will be able to make cubic sections, allowing for more elaborate copying and pasting.

5) Lasers are a new rapid-fire ranged weapon for players to use (as long as you include ammo in your level). While not old news by any means, this video gives us the first demonstration of how lasers operate. As displayed, lasers are long-range weapons which are seemingly useful for shooting far-off enemies with accuracy.

6) If you don’t have a weapon equipped, you can still fight. In the current version of the game, players without a hand-held weapon were forced to jump on enemies as a main form of attack. With the new engine, these players without weapons will be able to fight using their fists.

7) New ragdoll physics lead to some pretty cool deaths. Currently, deaths take place in one spot, and are a repeated action. With the new physics engine, each death will be unique. Limbs will move differently, and bodies can go flying. Essentially, this is meant to be similar to how a human body would act in the situation.

8) Bombable blocks now have health and respawn values. In the current game, bombable blocks are destroyed after one hit with a bomb, and they never respawn. With the new engine, bombable blocks may take multiple hits, and might even return after a set amount of time.

9) Spawn lists allow you to have multiple enemies pop out of a single spot. This new feature is seemingly unexplored in the past. Put simply, it appears that you can set the game to spawn a variety of enemies in a single spot. In the current game, only one enemy may be spawned at any given space.

Untitled Above: Fine-tuned block placements allows you to create interesting structures.

10) More fine-tuned block placement lets you create some pretty crazy stuff. Probably the most amusing part of the video, the fine-tuned block placement opens an infinite number of possibilities. In the video, a giant sculpture was created using various blocks and props. It will be interesting to see how designers use this ability.

Needless to say, this video has caused quite a bit of discussion in the community. While Stratosphir might have been released today, we’ll have to accept the facts and eagerly await January 12.

That’s it for today. Thanks for reading, and happy holidays!

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