Sunday, January 31, 2010

Getting to Know Project Stratosphir - Scaling Objects

In previous versions of Atmosphir, anything in the toolbox had a specific size. Blocks took up one space, water took up nine, pillars took up three, etc. With the power of the new version of the game however, players are now able to break free from the grid and expand or shrink various parts of the game to fit their needs.


The concept of scaling is incredibly simple. To begin, take an object from the toolbox, and move it to the grid. At this point, hold the C key. This key must be held when scaling anything. From there, simply move the scroll wheel on your mouse up or down to enlarge or shrink the object respectively. Objects can be enlarged to 200% of their original size, or shrunk to 50%.


Keep in mind that not every object from the toolbox can be resized. Objects that cannot be resized are: Blocks, Floors, Moving Platforms, Falling Platforms, Interactives, Mukas/Skulls/Crows/Crabs, Treasures, and Powerups. On the other hand, the following can be resized: Ramps, Basic Props, Hazards, and Flags.


An advantage of resizing objects is that it does not take up any more capacity than a regularly-sized object. If there is a different, it’s so small that it’s hardly worth accounting for. This means you can have the same number of 200% pillars as you do 50% pillars, and the total capacity of each would be the same.


Another advantage that can be pointed out has been demonstrated in several videos: Building “staircases.” I’m sure many of us would find it more interesting to climb a series of pillars made to look like stairs, as opposed to climbing the traditional staircase. Of course, this means you’re taking up the capacity of pillars as opposed to a simple ramp.


Yet another advantage is the ability to bring a little life into levels. Not every tree is the same size, nor is every staircase built to the same dimensions. The ability to vary the size of an object lets you add the variety that can make an ordinary level extraordinary and full of life in some way.


Atmosphir has been locked into a gird since the beginning. With this new update, the game will begin to break free from these restrictive yet necessary boundaries and allow for a new era of creation. With each new feature, I grow more and more excited to see what the community can create. Thanks again for reading!

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