Friday, January 29, 2010

Getting To Know Project Stratosphir - Today's Topic: Attacking

A large majority of video games have a combat system which allows players to fight against or alongside other players or NPCs. Atmosphir’s combat system previously relied on very limited use of held weapons and bombs. With the new update, both these features are improved and work alongside a new weapon, the laser, to greatly improve the game’s combat system.


In past versions, fighting with a handheld weapon meant simply whacking an enemy until it died. In the new update, this form of combat has been greatly improved. Before now, each weapon did essentially the same thing. Now each weapon works differently.


Some weapons have different characteristics. Let’s compare two such weapons: the pulse sword and the wooden stick. The pulse sword is a one-handed weapon, which means it can be used while carrying a shield. The wooden stick on the other hand cannot be held in one hand, and does not allow you to use a shield with it. Stats for these weapons vary in different ways. It may take some experimentation to figure out the best style for you.



Bombs were a common item in previous versions of the game. They were used to attack enemies from a distance or to break down crumbling blocks. The new method for firing allows for a much more precise and predictable aiming method. Simply switch to the bomb cannon and the camera will shift to an over-the-shoulder view. A crosshair will appear in the center of your screen at this point as well. Connecting your cannon to the crosshair will be a thin line. This line will form an arch, which represents the path your bomb will fly once it has been fired. While this is the expected path, it can be interrupted if something intercepts it.



Bomb ammo works the same way it has in past versions. A respawn and point value can be assigned to it, and the item is placed in the grid.
The third form of combat being released in this version is the Laser Cannon. Like the bomb cannon, firing lasers makes use of the over-the-shoulder view. The key difference between lasers and bombs is the angle at which they are fired. While a cannon fires a bomb in an arch, lasers are fired in a straight line. While they cannot be used to break down cracked blocks, they are able to harm enemies.



Laser ammo comes in sets of five, and has the same variables as the bomb.


One thing to note about over-the-shoulder views: Your speed is greatly reduced. You can only achieve full speed when carrying a melee weapon. Bomb cannons and laser guns will force you to move at a walking-speed until you switch to a melee weapon.


Atmosphir also features an auto-aim feature. This feature enables the player to have more accurate aim by “locking on” to moving targets elsewhere in the level.


While combat may have been a weaker aspect of gameplay in the past, it has definitely made a comeback in the newest version. No doubt about it, combat has been made much better, and just in time for multiplayer! Thanks for reading, everyone!

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